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Overview

Title: Shitlings
Developer: Slagvi - Jan Darowski
Genre: Squad management, Tactics, Tower defense, Base building
Platform: PC Steam
Tech: Unreal Engine 5

Release: Q1 2026
Steam announcement: 20.02.2025
Steam: link
Website: shitlings.net
Discord: link
Media pack: dropbox

Short description

Gather resources, build a camp and protect it by constructing defenses. Assign jobs to your Shitlings, take care of their needs, develop new skills and unlock new constructions. Move the camp between locations on a path to the total victory of Shitlingness over the World!

Full description

The game follows a group of Gollum-like, emo goblins who survived the destruction of their kingdom. They embark on a mysterious quest, traveling through hostile lands. At each stop, they are harassed by an army of Children of Light—fabulous, elf-like creatures.

The core gameplay loop revolves around a day-night cycle. Nights are quiet and calm, allowing for resource production, development, and progression, while days are focused on defending against waves of enemies. The player’s camp moves between maps, but all other constructions—such as traps, turrets, and resource-gathering camps—are left behind. On each map, the player must adapt to unique challenges when defending the camp area. Choosing the right types of defenses, placing them strategically, and balancing resource production with spending are crucial to fulfilling objectives.

The player has full control over their characters, leveling up their skills, choosing professions, and assigning them to specific activities. Different sets of character professions can lead to completely different gameplay styles and winning tactics. At higher levels, the player unlocks automation mechanics, allowing them to focus on strategic decisions rather than micromanaging each Shitling’s hunger and sleep.

Characters' progression, the introduction of new mechanics, and the difficulty curve are intertwined in a way that keeps players engaged. The game requires strategic thinking, some micromanagement, economy development, and quick combat reactions. Adapting playstyle to new challenges keeps the experience fresh and prevents the repetitive gameplay loops typical of this genre.

All of this is wrapped in a dark yet humorous setting, where the controlled characters are no heroes—they’re just a bunch of useless Shitlings.

Features

  • Realtime with speed controls
  • Full 3D environment
  • ​Dynamic day-night cycle
  • Separate camp and defenses building
  • 8+ levels in different biomes (expected 15+ hours of core gameplay)
  • Camp transferred between levels (persistent camp progression) 
  • Increasing number of controlled unique characters (3 -> 6)
  • Characters professions
  • Skills levels
  • Characters needs system
  • Active and passive abilities
  • Unlockable constructions
  • Characters customization through items assignemt
  • Constructions improvements 
  • Sending characters on scouting missions with randomized outcomes
  • 8+ resource types 
  • Resources gathering through mining and tasks
  • Items production
  • Different defenses types (turrets, traps, obstacles, guardians lairs)
  • Procesess automation on higher levels 
  • Waves of enemies of different types
  • Quests system
  • Triggerable events
  • Minions performing specific tasks  

Developer

The game is developed as a solo project by Jan Darowski, a veteran Gameplay Programmer with over nine years of experience in the game development industry (Qloc, CD Projekt Red, Donkey Crew, Directive Games). Some external contractors are involved in the production of specific content and assets.

Final notes

 
  • All this information can be freely used for any media-related purposes.
  • The Dropbox link in the first section contains logo, game banners, trailers, screenshots etc. As well as pdf version of this doc and an archive with all the assets packed together.
  • As long as the game is in development, some of the information contained in this doc can become outdated or changed. 
  • For any questions and additional information please write to:  email
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